Hercules Sportsmen's Club — Hunter Workshop, study 01 Character geometry, rig, skin textures, eyes, brows, eyelashes, hair and field outfit: MakeHuman Community / MakeHuman system assets, CC0 1.0 Universal. https://static.makehumancommunity.org/assets/assetpacks/makehuman_system_assets.html https://github.com/makehumancommunity/mpfb2 MPFB source commit: 3af0cd5a2ffba072e93a34e5f6f494fdc4813ddf System assets archive: makehuman_system_assets_cc0.zip Rubber boot source: scailman_semitransparent_water_boots by scailman, CC0. Adapted to opaque olive rubber. https://static.makehumancommunity.org/assets/assetpacks/shoes01.html Baseball cap source geometry: toigo_maga_hat by MargaretToigo, CC0. Original graphics/materials removed entirely; adapted to a plain orange hunting cap. https://static.makehumancommunity.org/assets/assetpacks/hats01.html Adaptations: male/female body setup, garment fit, woodland and green fabric materials, plain cap material, boot material, preview idle/walk/crouch skeleton animation. No original cap lettering or branding is used in this preview. These are evaluation characters, not yet the multiplayer avatars. The CC0 asset license is included in LICENSE-MakeHuman-CC0.txt. MPFB's program license is separate; MPFB code is not shipped in the game. Wardrobe update 110: short01 and long01 hair from MakeHuman CC0 system assets. Additional fitted outerwear, gloves, face covering, packs, waist bag and sunglasses generated for this game; woodland, reed and autumn fabric variations generated for this game. Gear and clothing selections are cosmetic.